Enlarge / A MacBook Pro running a game, a scenario that is technically possible but practically rare. (credit: Apple)

For the last two years, Apple has been working to make Mac gaming a thing. Expanded gamepad support, a new version of the Metal graphics API, and a low-latency Game Mode are among the gaming improvements added to recent versions of macOS.

But despite a handful of high-profile ports like No Man’s Sky or Resident Evil Village, Mac gaming is still stuck in the cul-de-sac that it has always been stuck in: There aren’t a lot of high-profile games, so there aren’t many gamers who choose macOS, so there isn’t a lot of interest in developing high-profile games.

That cycle played out again in Valve’s recent Counter-Strike 2 update, which removed the Mac support already present in the outgoing Counter-Strike: Global Offensive. Today a Valve support document for CS2 confirmed that Mac support had been removed and wasn’t likely to be re-added, along with support for ancient DirectX 9-class GPU hardware and legacy 32-bit operating systems.

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