The Hundred Line: Last Defense Academy starts off by asking a simple question: what happens when you pluck a handful of colorful teenagers from their homes, plop them in a state-of-the-art school filled with every convenience, then force them to fight for their lives? Your guide as you navigate this question is an unsettling and creepy-cute mascot that knows more than it’s let on, and there’s an overarching mystery to the world that you can’t quite put your finger on.
If you, like I, answered “Danganronpa!” – as this premise sounds very much like the plot of the quirky and irreverent murder-mystery series from Spike Chunsoft – then congratulations! We’re both totally wrong! And after 45 in-game days with LDA, I still have no idea what’s going on, and I love it.
I’m going to be gentle with myself and you for thinking LDA is another entry in the genre of high school-themed killing games. After all, it was developed by Kazutaka Kodaka, creator and writer of the Danganronpa franchise, in collaboration with Kotaro Uchikoshi, known for his work on the adventure-puzzle game series Zero Escape. And though LDA oozes with the DNA from both series, it stands so completely apart mechanical …
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