New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars’ Kyle Orland (who’s played the games) and Andrew Cunningham (who hasn’t) will be talking about them here every Monday morning. While these recaps don’t delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.

Kyle: To start us off as we return to the world of The Last of Us, as a non-game player, maybe recap what you remember from the first season and what you’ve heard about the second.
Andrew: Going into the first season, I’d been aware of The Last of Us, the video game, as a story about an older guy and a kid trying to navigate a post-apocalyptic world. And the show was also mostly that: It’s Joel and Ellie against the world, and who knows, maybe this spunky young girl with an apparent immunity to the society-ravaging fungal infection could hold the key to a cure!

Things fell apart at the end of last season when the Fireflies (a group of survivalists/doctors/scientists/etc.) may or may not have been threatening to kill Ellie in order to research their cure, which made Joel go on a murder rampage, which he then lied to Ellie about. We fade to black as they make their way back toward the one semi-functioning human settlement they’d visited on their travels, where Joel’s brother and his family also happen to live.

Going into this season: I know nothing. I don’t really engage in TV show fandoms or keep up with casting announcements or plot speculation. And the only thing I know about the second game going into this is a vague sense that it wasn’t as well-received as the first. In short, I am as a newborn baby, ready to take in the second season of a show I kind of like with the freshest possible eyes.

Kyle: I may be to blame for that vague sense you have. I fell in love with the first game, especially the relationship between Joel and Ellie, and I thought the first season of the show captured that quite well. I thought the endings to both the game and season 1 of the show were just about perfect and that any continuation after that was gonna struggle to justify itself.

Without giving too much away, I think the second game misses a lot of what made the narrative of the first one special and gets sidetracked in a lot of frankly gratuitous directions. That said, this premiere episode of the second season drew me in more than I expected.

One jarring thing (in a good way) about both the second game and the second season is suddenly seeing Joel and Ellie just existing in a thriving community with electric lights, music, alcohol, decent food, laughter, etc., etc. After the near-constant precarity and danger they’ve faced in the recent past, it really throws you for a loop.

Andrew: Unfortunately but predictably, you see both of them struggling to adapt in different ways; these are two extremely individualistic, out-for-number-one people. Ellie (now a 19-year-old, after a five-year time jump) never met a rule she couldn’t break, even when it endangers her friends and other community members.

And while Joel will happily fix your circuit breaker or re-string your guitar, he emphatically rejected a needs-of-the-many-outweigh-the-needs-of-the-few approach at the end of last season. When stuff breaks bad (and I feel confident that it will, that’s the show that it is) these may not be the best people to have in your corner.

My only real Game Question for you at the outset is the big one: Is season 2 adapting The Last of Us Part II or is it doing its own thing or are we somewhere in between or is it too early to say?

“Oh, dang, is that Catherine O’Hara?”

Kyle: From what I have heard it will be adapting the first section of the second game (it’s a long game) and making some changes and digressions that expand on the game’s story (like the well-received Nick Offerman episode last season). Already, I can tell you that Joel’s therapy scene was created for the TV show, and I think it improves on a somewhat similar “Joel pours his heart out” scene from early in the game.

The debut episode is also already showing a willingness to move around scenes from the game to make them fit better in chronological order, which I’m already appreciating.

One thing I think the show is already doing well, too, is showing 19-year-old Ellie “acting like every 19-year-old ever” (as one character puts it) to father figure Joel. Even in a zombie apocalypse, it’s a relatable bit of character-building for anyone who’s been a teenager or raised a teenager.

Andrew: Joel’s therapist, played by the wonderful Catherine O’Hara. (See, that’s why you don’t follow casting announcements, so you can watch a show and be like, “Oh, dang, is that Catherine O’Hara?”)

I didn’t know if it was a direct adaptation, but I did notice that the show’s video gamey storytelling reflexes were still fully intact. We almost instantly end up in a ruined grocery store chock-full of environmental storytelling (Ellie notes a happy birthday banner and 2003’s Employee of the Year wall).

And like in any new game new season of a TV show, we quickly run into a whole new variant of mushroom monster that retains some of its strategic instincts and can take cover rather than blindly rushing at you. Some of the jump scares were so much like quick-time events that I almost grabbed my controller so I could press X and help Ellie out.

By