Video game consultants like Laura Kate Dale came into 2023 with a lot of hope. Since 2020, accessibility in games had become a mainstream discussion, bolstered by high-profile releases like The Last of Us Part II, and it appeared things could only get better. Yet, as the year drew on, she says, “there started to be signs that, behind the scenes, accessibility advancement was slowing down.”

Now, that momentum has come to a relative standstill. Consultants speaking to The Verge paint a picture of repetitive conversations, fighting to maintain basics that should already be established, and a sense that the broader industry has taken its foot off the gas after the early months of the incipient covid-19 pandemic provided a real sense of hope that accessibility was here to stay.

“The gaming culture of that time is a reflection of catering to the disabled experience, because accessibility was sorely needed by everyone,” says Kaemsi, an online broadcaster. “The rise of accessibility back in 2020 was almost a promise that, when we started recovering from the lockdowns, the world would start considering everyone in all facets of living, and all we needed to do was give people a chance to …

Read the full story at The Verge.

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