WHY THIS MATTERS IN BRIEF

If we don’t need game engines to create games that’s a huge disruption, and it also disrupts the GPU industry.

 

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Google researchers have reached a major milestone in Artificial Intelligence (AI) by creating a neural network that can generate real-time gameplay for the classic shooter Doom, with the really big news being the fact that it did it without using a traditional game engine like the Unreal engine from Epic Games. The system, called GameNGen, marks a significant step forward in AI, producing playable gameplay at 20 frames per second on a single chip, with each frame predicted by a diffusion model. It also plays into a trend that Nvidia’s CEO called out recently where he thinks that the future of computing platforms is Generative Computing rather than computing platforms that today render games using GPUs.

 

 

“We present GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality,” the researchers state in their paper, published on the preprint server arXiv.

This achievement marks the first time an AI has fully simulated a complex video game with high-quality graphics and interactivity. Running on a single Tensor Processing Unit (TPU) – Google’s custom-built AI accelerator chip – GameNGen handles Doom’s intricate 3D environments and fast-paced action with remarkable efficiency, all without the usual components of a game engine.

Doom has long been a technological benchmark since its 1993 release, ported to an astonishing array of platforms – even including bacterial displays. However, GameNGen transcends these earlier adaptations. Unlike traditional game engines that rely on painstakingly coded software to manage game states and render visuals, GameNGen autonomously simulates the entire game environment using an AI-driven generative diffusion model.

 

 

The transition from traditional game engines to AI-driven systems like GameNGen could transform the $200 billion global gaming industry. By eliminating the need for manually programmed game logic, AI-powered engines have the potential to significantly reduce both development time and costs. This technological shift could democratize game creation, enabling smaller studios and even individual creators to produce complex, interactive experiences that were previously unimaginable.

Beyond cost and time savings, AI-driven game engines could open the door to entirely new genres of games, where the environment, narrative and gameplay mechanics dynamically evolve based on player actions. This innovation could reshape the gaming landscape, moving the industry away from a blockbuster-centric model toward a more diverse and varied ecosystem.

The potential applications for GameNGen extend far beyond gaming. Its capabilities suggest transformative possibilities in industries such as virtual reality, autonomous vehicles and smart cities, where real-time simulations are essential for training, testing and operational management.

For instance, autonomous vehicles require the ability to simulate countless driving scenarios to safely navigate complex environments – a task that an AI-driven engine like GameNGen could perform with high fidelity and real-time processing.

 

 

In the realm of virtual and augmented reality, AI-driven engines could create fully immersive, interactive worlds that adapt in real time to user inputs. This could revolutionize sectors like education, healthcare, and remote work, where interactive simulations can provide more effective and engaging experiences.

While GameNGen represents a significant leap forward, it also presents challenges. Although it can run Doom at interactive speeds, more graphically intensive modern games would likely require much greater computational power.

Additionally, the current system is tailored to a specific game (i.e. Doom), and developing a more general-purpose AI game engine capable of running multiple titles remains a tough challenge. Nevertheless, GameNGen is a crucial step toward a new era in game engines – one where games are not just played by AI but also created and powered by it.

 

 

As AI continues to advance, we may be on the cusp of a future where our favorite games are born not from lines of code, but from the boundless creativity of machines. This development also opens up exciting possibilities for game creation and interaction. Future games could adapt in real-time to player actions, generating new content on the fly. AI-powered game engines might also dramatically reduce development time and costs, potentially democratizing game creation.

As we stand on the brink of this new era in gaming, one thing is clear: the lines between human creativity and machine intelligence are blurring, promising a future of digital entertainment we can scarcely imagine. With GameNGen, Google researchers have given us an exciting glimpse of that future – a world where the only limit to our virtual experiences is the imagination of AI.

The post Google’s AI generated DOOM frame by frame without a game engine appeared first on Matthew Griffin | Keynote Speaker & Master Futurist.

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